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    Author: vandit

    Gamification in Education and Training   gamificationˌ ɡeɪmɪfɪˈkeɪʃ(ə)n/  The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity. education, ɛdjʊˈkeɪʃ(ə)n/ The process of receiving systematic instruction.   Traditional Education System The traditional education system has been around for centuries. While it started with the purpose of ensuring smooth flow of learnings through generations, it has evolved into something entirely different. While...

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